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Integrating Pattern Language Use into Existing Design ProcessesĬhapter 19 Teaching Yourself or Students with Pattern Languages Use Exercise 24: Theoretical Patterns to Find Related PatternsĬhapter 16 Organizing and Maintaining a Pattern LanguageĮxercise 25: Creating Patterns from LensesĬhapter 17 Creating New Pattern ExercisesĬhapter 18 Designing with a Pattern Language Introduction to Pattern Language ConstructionĬategories from Live-Action Role-Playing Game (LARP) DesignĨ. Pattern: I See Where You Are Going with ThisĬhapter 15 Connecting Patterns into a Language Pattern: This Game Isn’t about You … But It Is for You Pattern: It All Depends on How You Look at It Pattern: Familiarity Breeds Contempt, or at Least High Expectations Pattern: And Now I Guess We’re Doing Thisįinding Positive Patterns from Negative Ones Pattern: Greater Choice Requires Greater Motivation Section VI Advanced Pattern-Generation ExercisesĬhapter 14 Advanced Pattern-Generation Exercises Pattern: There Had Better Be a Very Good Explanation for ThisĬhapter 12 Taking a Step Back: What We Have Learned So FarĬhapter 13 The “Fifteen Fundamental Properties of Wholeness” in Game Design Pattern: Coercive Ludonarrative Resonance Pattern: Know Your Past, Know Your Future, Know Yourself Pattern: The Three Pillars of Meaning in Emergent NarrativeĮmbedded and Environmental Narrative PatternsĮxample Embedded and Environmental Narrative Pattern Pattern: We’re Going to a Dark Place Together
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Pattern: I Could Be Bounded in a Nutshell and Count Myself a King of Infinite Space Patterns from Micro, Macro, and Meta Circulation PatternsĮxample Pattern from Micro, Macro, and Meta Circulation Patterns Pattern: Old Me Was Afraid of Old You, But New Me Is Stronger! … And Now I’m Afraid of New Youīonus Student Example: Temporally Unavailable Space Pattern: The Three Bears Theory of Level Size
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Pattern: One of These Days That’s Going to Get You Killed The Desire to be the Authority/Kill Your Babies
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What Does a Pattern Look Like, and How Can I Find It?Įxample Pattern: Mystery-Driven ExplorationĬhapter 6 Common Problems in Proposed Patterns Section III An Introduction to Patterns in Game DesignĬhapter 5 An Introduction to Patterns in Game Design “Patterns and Computer Game Design Innovation” “Design Patterns in Games: The Case for Sound Design” “Developing a Pattern Language for Flow Experiences in Video Games” Accepting Tropes and StereotypesĬhapter 2 Background on A Pattern Language by Christopher AlexanderĬhapter 3 Background on the Use of Pattern Languages in Other FieldsĬhapter 4 Background on the Use of Patterns in Game Design Is There Room for Creativity and Innovation?įorming Patterns vs.
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